This project showcases a procedural material I created in Substance Designer to enhance my workflow by producing more realistic and easily customizable textures for military aircraft from various countries. Each nation has unique patterns, colors, sizes, and distribution, making it challenging to create accurate textures in Painter that faithfully represent reality.
With this material, which features multiple user-adjustable parameters, you can fine-tune colors to match your reference photos, control the quantity of different layers, change patterns, adjust distortion, blur, and offset for each camouflage layer.
Additionally, I developed this material to further my learning in procedural material creation using Substance Designer, aiming to optimize asset and texture creation.
Showcase Open parameters settings