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Procedural Medieval Cloth - Substance Designer

This project showcases the creation of a procedural material in Substance Designer, aimed at generating various medieval cloths with different patterns. The primary goal was to practice using Substance Designer and to develop materials with open attributes, allowing users to customize the material as they wish.

Key features of this material include the ability to modify a wide range of patterns, adjust colors, control the roughness of the fabric, and determine whether the pattern is metallic or not. Additionally, users can add dirt and other details to enhance the realism of the cloth.

ShowCase of parameters inside Designer

ShowCase of parameters inside Designer

Nodes Inside Substance Designer

Nodes Inside Substance Designer