I'm a 3D Environment artist with Abilities in Modeling, texturing, prop, and material creation and an excellent eye for creating Photorealistic Renders. Hands-on experience with applications especially Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine,
Substance Designer, Speedtree, and Marmoset Toolbag.
I am a game developer with a great passion for videogames, art and technology. I always try to learn and improve and that's why I value the experience and knowledge of the people around me. My diverse work experiences have allowed me to develop a great ability to adapt to new challenges and be resolutive. My role in game dev, both, as a technical artist and 3D artist. If you want to know more about me and my work, please find the links to my website above, with all my social networks.
As a 3D Artist Generalist at Adacel Systems, I specialize in aeronautical simulation using Unreal Engine. My role involves designing and optimizing 3D models and environments, leveraging geospatial data for realistic aerodrome simulations.
I create immersive 3D environments, enhancing aerodrome simulators with geospatial tools and Unreal Engine. This includes producing high-quality 3D terrain and complex models like vehicles and aircraft, adhering to real-world specifications.
· Creation of different immersive 3D experiences using VR technology for the psychology and medicine sector.
· Optimizing 3D art in different ways, implementing art in the graphics engine, creating particles and shaders and checking the final quality both artistically and performance.
· Creation and improvement of scenarios, creation and improvement of assets, textures, particles, shaders and materials, as well as level design, lighting, etc.
· Creation of a methodology to optimize games for VR and mobile platforms. Creation of Texture Atlas, engine performance, and technical skills.
· Exploration of new technologies such as the use of AIs to optimize tasks, the use of techniques such as mockup, or photogrammetry.
· Work in a team with different profiles and with other departments to meet quality standards and deadlines.
Perform test plans.
Execute product testing.
Simulate product runs and performance.
Thoroughly evaluate results.
Use error tracking programs.
Ensure the final product quality of the different products by performing various tests adapted to the functionalities of the game.
· I created and implemented 3D art and VFX in different projects both in Unreal Engine and Unity, and I was in charge of lighting the created scenarios.
· Design and creation of prototypes in Unreal Engine and Unity with virtual reality technology. (VR)
Organization and leadership of a small development team with Aguile methodology
· Qa, testing, and User Experience tasks to fins bugs
Develop multiple web pages with PHP, Wordpres, Javascript, HTML, CSS
Cooperate with other web developers to maintain old sites, update them to new systems and add new components according to customer feedback.