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Ice Stylized Material - Substance Designer

This is another basic Stylized material that I am creating to study the workflow, this time I created some Ice Cube, a new study on a procedural material in Substance designer. The objective was to learn the workflow of creating a procedural stylized materials as well as to create a material with exposed variables that can be edited as desired in Subtance Painter, Unreal Engine, Unity, etc. I also create variations of variations in ice type, shapes and heighmaps.

Variations

Variations