The objective of this project was to create a Hero prop of an old arcade machine, and I decided to base it on Pacman. The main goal was to enhance my hard surface modeling and texturing skills by creating a high-quality asset. In addition to that, I incorporated storytelling elements by creating different versions of the arcade machine: a brand new one, a damaged one, and a heavily worn and rusty one.
To showcase the project, I assembled it in Marmoset to capture some screenshots. Furthermore, I created a small diorama in Unreal Engine, utilizing assets from Quixel Mixer and other custom assets, to build environmental storytelling and provide contextual depth to the project.